Good game, but I yearn for quality quests, not quantity.
Beat the main quest in Skyrim after sinking 80 hours into the game. There's still so much more to do and I'm glad I bought the game and got my money's worth out of it. The hints of the world are fascinating, especially a book I found that gives an account of a man's journey through Oblivion, the realm of the Daedra. (I found it during the Black Star quest.) That actually held my interest. Even though I haven't played any of the previous games, that one book put the whole world into perspective and suddenly I understood just what I was dealing with.
I admit I like the sci-fi theme of Fallout more. The stories and characters behind the quests in Fallout 3 and New Vegas made more sense and drew me in more than the ones in Skyrim. Fallout 3 especially. I was more invested in the characters, got to know them better, and felt compelled to help them, and that's what motivated me to do those quests in the first place. The main quest in Novac in Fallout: New Vegas, for example, blew me away and made me cry a little because it surprised me so much.
I tend to think quantity is not helping these games. More quests and more locations is cheapening them, making them into fetch this, kill that. It started in New Vegas with so many locations and quests I began doing the quests because they were quests and I had to do them, instead of getting to know the characters and their stories and letting a desire to help them be why I'm completing these quests. It wasn't too big a deal in NV, but in Skyrim it's a huge issue. There's so much to do there isn't a lot of room for personal connection with the characters, or to care about who they are and why they want you to do something for them, and that did hurt the game. Fetch this, kill that, it's a quest so it must be done...
But it's still a wonderful world to explore and I enjoyed every minute of it except for the bug that kept the "A Caged Rat" quest from appearing. Had to use a console command to skip it so I could move on with the main story. That was jarring, but once it was over I got back into it. I'm not done questing yet, but now at least I can relax as work on the new novel kicks into second gear.